Desert Sky Observatory Look development
Visual direction / work in progress

The look we’re working toward.

Reference imagery, verified renderer captures, and measured performance in one place.

Photographic parity is an active goal.The current captures are comparison evidence, not visual acceptance.

The primary preview retains precise terrain height. Optional Float32 passes local contact and three-view visual checks; the matched ground test reaches 63.2 completed fps versus 57.7 for gather, but GPU p95 is 18.22 ms against the 16.67 ms target. Aerial cost and moving-camera acceptance remain pending. Close24 shadows stay separate.

1.0×

Generated photographic target

Reference
Reference pending

A viewpoint-specific target has not been added yet.

Actual renderer capture

Pending
New capture pending

The current changes are being tested. A verified renderer capture will appear here when it is ready.

No new capture has been published for this view.

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Ordered work / explicit acceptance

The path to the target.

Keep the reasoning reviewable

Iteration decisions.

Measured baseline

Full native cloud trace

Measured caseMedian95th percentileSamples

Times are milliseconds on the measured machine. Update-only passes have fewer samples.